[Adium-devl] Adium iPhone
Stephen Holt
stephen.holt at gmail.com
Fri Jan 23 04:50:50 UTC 2009
Guys, I really think the point of discussing the marketability and pay
scheme for the iphone app is a tincey bit moot before we've even
nailed down how it's going to work—let alone started development on
it.
Why don't we design the foundation first, then argue about the type of
blinds on the windows.
--Steve Holt
On Thu, Jan 22, 2009 at 11:41 PM, George Armah <armahg at gmail.com> wrote:
> Don't get me wrong ... selling the app is most likely the best way to raise
> money with it. Like I said, the only reason I would expect an iPhone Adium
> to be free would be because Desktop Adium is free.
>
> When I said raise funds, I had in my mind something comparable to what
> Wikipedia did to raise their $6M. (A prominent link from within the app or
> on Adium's homepage asking for donations).
> But yes you are right ... there seems to be no way to raise funds that is
> comparable to selling.
>
> Here's another suggestion ... it's pretty far out there ... but I'm
> mentioning it anyways:
>
> You could have two versions ... a free one and a paid one. People who want
> to donate or help Adium or any other foundation can get the paid app and
> those who don't can go for the free app. Of course one would expect that
> almost everyone would go for the free app ... but you never know.
>
>
>
>
> Chris Forsythe wrote:
>>
>> Raise funds how? Let's say for instance that adium-iphone sells 20,000
>> copies, at 1.99, which is roughly 40,000 dollars. How would you suggest
>> raising funds in a way that is comparable?
>>
>> Chris
>>
>> On Jan 22, 2009, at 10:10 PM, George Armah wrote:
>>
>>> Good question ... and I just realized I don't have a compelling answer
>>> for that ...
>>> Except for the reason that Adium users who are using the free desktop app
>>> would most likely be expecting a free iPhone app.
>>>
>>> It would possibly be a better idea to raise funds for the project rather
>>> than sell the iPhone app. It would garner user interest on the one hand but
>>> might also set unreasonable expectations on the other hand.
>>>
>>>
>>>
>>> Chris Forsythe wrote:
>>>>
>>>> Why?
>>>>
>>>> On Jan 22, 2009, at 8:17 PM, George Armah wrote:
>>>>
>>>>> It should be free :-(
>>>>>
>>>>>
>>>>> Colin Barrett wrote:
>>>>>>
>>>>>> Let's not get too ahead of ourselves. We also should ask some Pidgin
>>>>>> developers if they would be OK with us distributing Adium for iPhone as a
>>>>>> paid app.
>>>>>>
>>>>>> It might also be nice to donate a portion of proceeds to the IM
>>>>>> Freedom Foundation or to another source to help further the development of
>>>>>> libpurple.
>>>>>>
>>>>>> Note that none of this is required at all, but would be nice.
>>>>>>
>>>>>> -Colin
>>>>>>
>>>>>> On Jan 22, 2009, at 5:30 PM, Ryan R. LaMothe wrote:
>>>>>>
>>>>>>> I think equally as important is if this is going to be a free app or
>>>>>>> a paid app. If it is a paid app, how is the payment structure going to
>>>>>>> exist? In other words, who gets paid what amount and when? Will this be an
>>>>>>> official business account? If so, does Adium have an official business
>>>>>>> charter? If not, do we want to use any of the existing developers
>>>>>>> businesses to register the account? For example, I currently own my own
>>>>>>> S-Corp and could sponsor this project according to Apple licensing terms.
>>>>>>> These are just some important points to keep on the back-burner until a
>>>>>>> future date.
>>>>>>>
>>>>>>>
>>>>>>> -Ryan
>>>>>>>
>>>>>>> On Jan 22, 2009, at 8:24 PM, mm w wrote:
>>>>>>>
>>>>>>>> ok let's do concrete
>>>>>>>>
>>>>>>>> needs:
>>>>>>>>
>>>>>>>> - a prepaid apple adium account to invite users with a valid adc
>>>>>>>> account
>>>>>>>>
>>>>>>>> - if we are 10 it's $10 per person, who wants to raise the money
>>>>>>>
>>>>>>>
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>>>>>
>>>>>
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