Linking against libglib.framework
Mike McMaster
mike at mikemcmaster.com
Sun Dec 6 20:27:46 UTC 2009
Hi all,
Long time Adium user, first time potential contributor. I'm attempting to make a plugin out of the patch submitted for RVP support in this support ticket: http://trac.adium.im/ticket/2993
The source code requires glib, and I see that Adium's Frameworks directory has libglib.framework which seems to contain the necessary headers. However, when I link to that framework in Xcode, it still doesn't see glib.h when I attempt to build the plugin.
Is there a trick to using this framework? I'm not a total Xcode noob - I've been doing iPhone development for the past year and a half, but this is my first foray into Mac development. I am able to build and link to (Adium, AIUtilities, FriBidi).framework successfully (I am using fernyb's plugin template). Everything builds fine there.
If Adium's libglib.framework is unusable for some reason, what are my options? Do I need to compile glib from source? If so, I'm not sure how to link to it in Xcode - is that pretty involved? My searches aren't turning up much, but I might not be using the right terms.
Thanks in advance - I appreciate any help.
Mike
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