[Adium-devl] Plug-In Work

Chris Stewart compiledmonkey at gmail.com
Thu Dec 7 21:47:56 UTC 2006


I should be able to delete everything in the build directory, right?

I deleted that one file and it worked again, thank you.

On 12/7/06, Evan Schoenberg <evan at adiumx.com> wrote:
>
>
> On Dec 7, 2006, at 4:35 PM, Chris Stewart wrote:
>
> dyld: lazy symbol binding failed: Symbol not found: _gaim_init_aim_plugin
>   Referenced from:
> /Users/chris/Programming/obj-c/Adium/adium/build/Development/AdiumLibgaim.framework/Versions/A/AdiumLibgaim
>   Expected in:
> /Users/chris/Programming/obj-c/Adium/adium/build/Development/Adium.app/Contents/MacOS/../PlugIns/Gaim.AdiumPlugin/Contents/Frameworks/Libgaim.framework/Versions/A/Libgaim
>
> dyld: Symbol not found: _gaim_init_aim_plugin
>   Referenced from:
> /Users/chris/Programming/obj-c/Adium/adium/build/Development/AdiumLibgaim.framework/Versions/A/AdiumLibgaim
>   Expected in:
> /Users/chris/Programming/obj-c/Adium/adium/build/Development/Adium.app/Contents/MacOS/../PlugIns/Gaim.AdiumPlugin/Contents/Frameworks/Libgaim.framework/Versions/A/Libgaim
>
>
> The problem is that libgaim has been updated but xcode isn't smart enough
> to copy the new framework into your app bundle.  Delete Gaim.AdiumPluginfrom your build directory and rebuild, and it should copy the updated one
> in.
>
> -Evan
>
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>
>


-- 
Chris Stewart
compiledmonkey at gmail.com
http://www.compiledmonkey.com
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