[Adium-devl] Plug-In Work

Evan Schoenberg evan at adiumx.com
Thu Dec 7 21:44:29 UTC 2006


On Dec 7, 2006, at 4:35 PM, Chris Stewart wrote:

> dyld: lazy symbol binding failed: Symbol not found:  
> _gaim_init_aim_plugin
>   Referenced from: /Users/chris/Programming/obj-c/Adium/adium/build/ 
> Development/AdiumLibgaim.framework/Versions/A/AdiumLibgaim
>   Expected in: /Users/chris/Programming/obj-c/Adium/adium/build/ 
> Development/Adium.app/Contents/MacOS/../PlugIns/Gaim.AdiumPlugin/ 
> Contents/Frameworks/Libgaim.framework/Versions/A/Libgaim
>
> dyld: Symbol not found: _gaim_init_aim_plugin
>   Referenced from: /Users/chris/Programming/obj-c/Adium/adium/build/ 
> Development/AdiumLibgaim.framework/Versions/A/AdiumLibgaim
>   Expected in: /Users/chris/Programming/obj-c/Adium/adium/build/ 
> Development/Adium.app/Contents/MacOS/../PlugIns/Gaim.AdiumPlugin/ 
> Contents/Frameworks/Libgaim.framework/Versions/A/Libgaim

The problem is that libgaim has been updated but xcode isn't smart  
enough to copy the new framework into your app bundle.  Delete  
Gaim.AdiumPlugin from your build directory and rebuild, and it should  
copy the updated one in.

-Evan
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