[Adium-devl] Plug-In Work
Evan Schoenberg
evan at adiumx.com
Thu Dec 7 21:44:29 UTC 2006
On Dec 7, 2006, at 4:35 PM, Chris Stewart wrote:
> dyld: lazy symbol binding failed: Symbol not found:
> _gaim_init_aim_plugin
> Referenced from: /Users/chris/Programming/obj-c/Adium/adium/build/
> Development/AdiumLibgaim.framework/Versions/A/AdiumLibgaim
> Expected in: /Users/chris/Programming/obj-c/Adium/adium/build/
> Development/Adium.app/Contents/MacOS/../PlugIns/Gaim.AdiumPlugin/
> Contents/Frameworks/Libgaim.framework/Versions/A/Libgaim
>
> dyld: Symbol not found: _gaim_init_aim_plugin
> Referenced from: /Users/chris/Programming/obj-c/Adium/adium/build/
> Development/AdiumLibgaim.framework/Versions/A/AdiumLibgaim
> Expected in: /Users/chris/Programming/obj-c/Adium/adium/build/
> Development/Adium.app/Contents/MacOS/../PlugIns/Gaim.AdiumPlugin/
> Contents/Frameworks/Libgaim.framework/Versions/A/Libgaim
The problem is that libgaim has been updated but xcode isn't smart
enough to copy the new framework into your app bundle. Delete
Gaim.AdiumPlugin from your build directory and rebuild, and it should
copy the updated one in.
-Evan
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