[Adium-devl] Watching a first time Adium user for 5 minutes
Sean Egan
seanegan at gmail.com
Sun Jan 28 21:12:11 UTC 2007
On 1/28/07, Evan Schoenberg <evan at adiumx.com> wrote:
>
> Well, if you're willing to Just Accept the strings libgaim chooses to
> provide, and display them as requested, then none of this is necessary.. but
> we're not.
> Part of the problem with such a split is that since the Gaim core supports
> plugins which could do anything, including providing additional protocols,
> you can't have a centralized singlee list of possible messages. There's
> just so much text passed from protocol to core to UI... it'll be a *huge* undertaking
> to find a way to do that in a non-UI (identifiers rather than text) fashion.
>
It would be much easier to identify the strings that you guys parse out and
handle differently and then handle those specific areas separately. And if
there are some string that you just don't like... perhaps they're too
jargony or something... you're probably right and we should change them in
libgaim.
I can promise you, maintaining a "translation," isn't something you want to
do. I'm with Evan in not understanding at all how you're supposed to benefit
from it ;)
-s.
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