[Adium-devl] Monetizing Adium
Evan Schoenberg
evan.s at dreskin.net
Fri Aug 3 19:26:16 UTC 2007
Quoting Chris Forsythe <chris at growl.info>:
> I dislike this idea in general, along with paying for features. The idea
> is for us to get someone on the team to be paid full time hours so they
> can work on Adium 40+ hours a week instead of at the most 10 hours a week.
>
> If we go with a feature based funding, the funding will dry up very
> shortly afterwards. The goal is to be able to fund someone to work on
> Adium for a lot longer than feature based payments would allow, imho.
>
Exclusively doing feature based funding would definitely be a dead
end, I agree. One thing a friend and I were discussing the other
night was making feature-based funding (a) a possibility, but not the
only one and/or (b) making some set percentage (10%?) of each
merchandise sale go into a bounty-fund, the purpose of which would be
determined by people purchasing merch. That is, after an order
confirmation page, you have the chance to vote for what bounty funding
should go towards for that month. The top vote getter would have that
month's bounty $$ roll into its coffer.
Being able to fund someone(s) to work on Adium itself rather than
particular features is more important, I agree. (we could hire Colin
back from Mozilla! :P j/k, Colin)
-Evan
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