[Adium-devl] libgaim regressions

David Smith catfish.man at gmail.com
Fri Sep 8 18:35:53 UTC 2006


	I'd say do it. We lose some somewhat important fixes >.<, but  
there's other stuff in b12 that needs users hammering on it, and it'd  
be nice to have a beta 10.3 users can use. Maybe it'd be possible to  
do a selective revert? (keeping in mind the fact that the commit that  
broke stuff was itself intended to fix a fairly nasty regression, iirc)

								David

(if this multi-sends, my apologies. Google's account system is  
becoming an amnesiac w/ regard to my account)

On Sep 8, 2006, at 4:33 AM, Evan Schoenberg wrote:

>
> On Sep 7, 2006, at 8:45 PM, Evan Schoenberg wrote:
>
>> Updated and committed in [17670]... looks like we've still got  
>> some libgaim regressions though. Jabber, at least, is crashing-on- 
>> connect with:
>> #0  0x0e701528 in ?? ()
>> #1  0x08281ad0 in gaim_proxy_connect_data_disconnect ()
>> #2  0x08281c44 in socket_ready_cb ()
>> #3  0x0856b3b0 in socketCallback (s=0xe3f6d30,  
>> callbackType=kCFSocketWriteCallBack, address=0x0, data=0x0,  
>> infoVoid=0xe3f4a30) at /Users/evands/adium/Plugins/Gaim Service/ 
>> adiumGaimEventloop.m:297
>>
>
> This doesn't occur in Gaim at the same revision.  I'm mystified and  
> won't have time to figure this out for about a week :(
>
> Perhaps we should revert libgaim.framework commits until it works  
> to push out b12.  I can't recall what all has been fixed recently.
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