[Adium-devl] [Gaim-devel] Gaim integration with gnome-games
Colin Barrett
timber at lava.net
Tue May 30 17:14:32 UTC 2006
On May 30, 2006, at 6:49 AM, Andreas Røsdal wrote:
> Luke Schierer wrote:
>> On Tue, May 30, 2006 at 09:40:23AM -0500, Richard Laager wrote:
>>
>>> On Tue, 2006-05-30 at 10:21 +0200, Andreas Røsdal wrote:
>>>
>>>> I'm wondering if there would be any interest in implementing
>>>> support for launching network games from Gaim? Gnome-games has
>>>> network games (gnibbles and iagno, and more planned), and it
>>>> would be very convenient for users to be able to launch network
>>>> games directly from Gaim. On Windows, this is already supported
>>>> using MSN Messenger launching minesweeper network games. Could
>>>> the current plugin system for Gaim support something like this?
>>>>
>>> Almost surely. If not, we can add hooks as necessary.
>>>
>>> Richard
>>>
>>>
>>
>> I am not opposed to this, but I'd rather it be a plugin than in gaim
>> proper.
>>
> Do you have any pointers about implementing such a plugin? So far
> I've found: http://gaim.sourceforge.net/api/c-howto.html
>
> To start a network game using Gaim, it would have to:
> -Find the IP address of another user which also has Gaim.
> -When the users wants to play a network game, launch the correct
> game (eg. gnibbles),
> and give information to gnibbles about either starting a new
> network game, or connect to an existing game.
>
> I don't think there is a need for a gnome-games specific plugin,
> all that is needed is a general plugin for Gaim which
> can negotiate which game to start, and pass the appropriate
> parameters to the executable to the game knows which
> IP address to connect to.
There was an effort done by some Adium contributors and developers to
create a similar protocol. I'm ccing the Adium Dev list this message
in the hopes that they can provide you with some help and possibly
interop(?)
More information about the devel
mailing list