[Adium-devl] Java-based libraries... a ponder, a thought, an apology
Alan Humpherys
alan at ewonderz.com
Sat Dec 9 00:43:51 UTC 2006
Sean,
Thanks for weighing in on this.... Back to the issue at hand, I
think that there is some interest here (based upon the move away from
joscar) to put some more work in to the libgaim implemenation of the
AIM protocol. I know that I for one would like to integrate the AV
capabilities I have worked on for fire into the libgaim codebase so
that we can move to that model... I think that this common support
for a shared library is the way to go.
Alan
On Dec 8, 2006, at 3:39 PM, Sean Egan wrote:
> On 12/8/06, Andreas Monitzer <soc at monitzer.com> wrote:
>> What about features you're specifically don't want, like the already
>> mentioned gateway interaction -- actually forms in general? For me
>> that's pretty mandatory for anything that likes to call itself an
>> XMPP client, and my plugin implementation sure does support it.
>
> Gaim already supports data forms.
>
>> Back to the topic, would it be an issue for you if somebody else
>> would implement that right into the code?
>
> Not at all; especially if it was just a feature that used
> jabber:iq:data, as that requires zero UI or API changes, and would
> automatically make it into any client that used it. It's the thing
> that require UI changes and new abstractions added to the API that are
> tricky, but anything to make the library better is great; we have no
> reason to turn such things down.
>
>> Somebody mentioned that the new libgaim-code supports adding new
>> features without having to change the libgaim source -- is there some
>> documentation about that available somewhere?
>
> That's true. We've recently exposed protocol details to the plugin API
> so that Gaim plugins and other processes that are aware of a protocol
> can do so.
>
> -s.
>
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