[Adium-devl] [Adium-feedback] I would like to port Adium to Windows XP
David Smith
catfish.man at gmail.com
Wed Apr 26 00:52:37 UTC 2006
One major thing we could do is synchronize choice of backend
libraries and xtra formats as much as possible. This would provide
more developers working on the libraries, and a larger community of
users contributing xtras.
David
On Apr 25, 2006, at 5:42 PM, Augie Fackler wrote:
> Not to rain on a parade here, but it strikes me that something like
> this, while valuable to many people, would basically be Adium in
> name only. I mean, sure, it'd have the "Adium dev seal of approval"
> but that's semi-meaningless in my mind. Why actually call it Adium?
> Why not just have a project which seeks to create something as good
> as Adium for Windows?
>
> Augie
>
>
> On Apr 25, 2006, at 8:33 PM, Geoffrey Elliott wrote:
>
>> Christopher,
>>
>> Thank you for the quick response. I really appreciate it.
>>
>> Two code bases is the only solution that I think makes any sense.
>> Either
>> you end up spending your life building a cross-platform engine to
>> build the
>> application (and thus no time on the actual application...) or you
>> build to
>> the lowest common denomenator which, well, stinks.
>>
>> I'm not sure what your team feels would be the critical
>> requirements and
>> concerns for a windows port. Naturally I can think of a few
>> concerns:
>>
>> 1. The Adium brand has tremendous goodwill associated with it (for
>> good
>> reason). Naturally a bad port could hurt the brand. So I would
>> suggest
>> that work on the port be kept quiet and whatever is released to
>> selected
>> testers is released under a different code name. Once substantially
>> complete you guys could decide whether or not the product deserves
>> the Adium
>> name.
>>
>> 2. Depending on how the project is organized the windows port
>> could defocus
>> your team from the mainline product. This is definitely not
>> desirable so as
>> much as possible we would want to avoid that. The easiest way is to
>> minimize dependencies which happens quite naturally with two
>> separate code
>> bases.
>>
>> Naturally, I would like to understand your requirements and
>> concerns. And
>> I'm completely willing to talk about my past projects/experience/
>> etc. if you
>> have any questions.
>>
>> - g
>>
>> -----Original Message-----
>> From: Christopher Forsythe [mailto:the_tick at brok3n.org]
>> Sent: Tuesday, April 25, 2006 5:08 PM
>> To: Geoffrey Elliott
>> Cc: Adium Devs
>> Subject: Re: [Adium-feedback] I would like to port Adium to
>> Windows XP
>>
>> Hi Geo,
>>
>> This is honestly the first offer to port to Windows that I think
>> we can take
>> seriously. If you are fine with 2 codebases, I think we can
>> definitely work
>> with you on it. If you wouldn't mind expanding on any points you
>> may have
>> left out, go ahead and do it now.
>>
>> Chris
>>
>>
>> Geoffrey Elliott wrote:
>>
>>> Hi,
>>>
>>> My name is Geoffrey Elliott. I recently sold my small software
>>> company
>>> to Google (we had a product similar to Konfabulator) and am looking
>>> for a fun personal side project. I was previously a developer at
>>> Microsoft for about 8 years working on projects as diverse as the
>>> Windows Shell, Windows Media Player, Internet Explorer 5, and more.
>>>
>>> I absolutely love Adium on my Mac and I'm absolutely sad that it
>>> doesn't exist on Windows. Of course, I have the means of making it
>>> happen so instead of whining about it, I'd like to know if I can
>>> try.
>>>
>>> A couple of notes about more philosophy on porting:
>>>
>>> 1. It wouldn't' be straight port. Menu items/features would be
>>> changed
>>> to make it more Windows-natural. Although the spirit of the
>>> application would be preserved, I wouldn't want to make the same
>>> mistake MSFT did when they released that terrible Office for the Mac
>>> release that looked just like Windows.
>>>
>>> 2. I'm not interested in "portable" code. Although it might make
>>> sense
>>> for some components to be portable, I don't believe in #ifdef
>>> WINDOWS
>>> #ifdef MAC. I'm fine with two codebases.
>>>
>>> In any event, I'd be interested in exploring this idea with you
>>> folks.
>>> Either way, GREAT JOB.
>>>
>>> - g
>>>
>>
>>
>>
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